本文整理汇总了Java中net.minecraft.client.renderer.ItemRenderer类的典型用法代码示例。如果您正苦于以下问题:Java ItemRenderer类的具体用法?Java ItemRenderer怎么用?Java ItemRenderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ItemRenderer类属于net.minecraft.client.renderer包,在下文中一共展示了ItemRenderer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: renderItemFP
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
public static void renderItemFP(ItemRenderer itemRenderer, float par1, boolean renderTranslucent)
{
GlStateManager.depthMask(true);
if (renderTranslucent)
{
GlStateManager.depthFunc(519);
GL11.glPushMatrix();
IntBuffer intbuffer = Shaders.activeDrawBuffers;
Shaders.setDrawBuffers(Shaders.drawBuffersNone);
Shaders.renderItemKeepDepthMask = true;
itemRenderer.renderItemInFirstPerson(par1);
Shaders.renderItemKeepDepthMask = false;
Shaders.setDrawBuffers(intbuffer);
GL11.glPopMatrix();
}
GlStateManager.depthFunc(515);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
itemRenderer.renderItemInFirstPerson(par1);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:ShadersRender.java示例2: setItemRendererEquippProgress
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
public static void setItemRendererEquippProgress(float From0To1, boolean isSmooth)
{
ItemRenderer IR = Minecraft.getMinecraft().entityRenderer.itemRenderer;
if (IR != null) try
{
if (!isSmooth)
{
if (prevEquippedProgress == null) prevEquippedProgress = ItemRenderer.class.getDeclaredField(
"prevEquippedProgress");
prevEquippedProgress.setAccessible(true);
prevEquippedProgress.setFloat(IR, From0To1);
}
if (equippedProgress == null) equippedProgress = ItemRenderer.class.getDeclaredField("equippedProgress");
equippedProgress.setAccessible(true);
equippedProgress.setFloat(IR, From0To1);
}
catch (Exception e)
{
e.printStackTrace();
}
}
开发者ID:BubbleTrouble14,项目名称:ARKCraft,代码行数:22,代码来源:Utils.java示例3: renderItemIn2D
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private static void renderItemIn2D(Tessellator tess, float minU, float minV, float maxU, float maxV, int scaleX, int scaleY, float negZLevel, boolean isGlowing) {
if( isGlowing ) {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_LIGHT0);
GL11.glDisable(GL11.GL_LIGHT1);
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
float prevLGTX = OpenGlHelper.lastBrightnessX;
float prevLGTY = OpenGlHelper.lastBrightnessY;
char bright = 0x000F0;
int brightX = bright % 65536;
int brightY = bright / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightX / 1.0F, brightY / 1.0F);
ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, prevLGTX, prevLGTY);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_LIGHT0);
GL11.glEnable(GL11.GL_LIGHT1);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
} else {
ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel);
}
}
开发者ID:DracoAnimus,项目名称:Coding,代码行数:26,代码来源:ItemRenderHelper.java示例4: getRenderBlocks
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private RenderBlocks getRenderBlocks()
{
RenderBlocks renderBlocksInstance;
try
{
Field field = ItemRenderer.class.getDeclaredFields()[ 4 ];
field.setAccessible( true );
renderBlocksInstance = ( RenderBlocks ) field.get( RenderManager.instance.itemRenderer );
}
catch ( Exception exception )
{
exception.printStackTrace();
return null;
}
return renderBlocksInstance;
}
开发者ID:spacechase0,项目名称:ComponentEquipment,代码行数:18,代码来源:PersistiumInfuserTileEntityRenderer.java示例5: renderItem
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
// ====================== Render item texture ======================
FluidStack fluidStack = FluidContainerRegistry.getFluidForFilledItem(item);
int color = fluidStack.getFluid().getColor();
IIcon fluidIcon = item.getIconIndex();
IIcon bucketIcon = Items.bucket.getIconIndex(new ItemStack(Items.bucket));
if(type == ItemRenderType.INVENTORY) {
GL11.glEnable(GL11.GL_ALPHA_TEST);
RenderItem.getInstance().renderIcon(0, 0, bucketIcon, 16, 16);
GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF));
RenderItem.getInstance().renderIcon(0, 0, fluidIcon, 16, 16);
GL11.glColor3f(1f, 1f, 1f);
}
else {
ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)bucketIcon).getMinU(), ((IIcon)bucketIcon).getMinV(), ((IIcon)bucketIcon).getMaxU(), ((IIcon)bucketIcon).getMaxV(), ((IIcon)bucketIcon).getIconWidth(), ((IIcon)bucketIcon).getIconHeight(), 0.1f);
GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF));
ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)fluidIcon).getMinU(), ((IIcon)fluidIcon).getMinV(), ((IIcon)fluidIcon).getMaxU(), ((IIcon)fluidIcon).getMaxV(), ((IIcon)fluidIcon).getIconWidth(), ((IIcon)fluidIcon).getIconHeight(), 0.1f);
GL11.glColor3f(1f, 1f, 1f);
}
}
开发者ID:zmaster587,项目名称:AdvancedRocketry,代码行数:27,代码来源:RendererBucket.java示例6: renderItem
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
IIcon icon = item.getIconIndex();
GL11.glPushMatrix();
if(type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
GL11.glTranslatef(1.3f, .3f, 0);
GL11.glRotated(210, 0, 0, 1);
GL11.glRotated(180, 1, 0, 0);
ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)icon).getMinU(), ((IIcon)icon).getMinV(), ((IIcon)icon).getMaxU(), ((IIcon)icon).getMaxV(), ((IIcon)icon).getIconWidth(), ((IIcon)icon).getIconHeight(), 0.1f);
}
else if(type == ItemRenderType.EQUIPPED) {
GL11.glTranslatef(0.7f, 1.3f, 0);
GL11.glRotated(-70, 0, 0, 1);
GL11.glRotated(180, 1, 0, 0);
ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)icon).getMinU(), ((IIcon)icon).getMinV(), ((IIcon)icon).getMaxU(), ((IIcon)icon).getMaxV(), ((IIcon)icon).getIconWidth(), ((IIcon)icon).getIconHeight(), 0.1f);
}
GL11.glPopMatrix();
}
开发者ID:zmaster587,项目名称:AdvancedRocketry,代码行数:23,代码来源:RendererLaserGun.java示例7: renderCore
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
public static void renderCore(EntityGolemBase golem, AdditionalGolemCore core) {
GL11.glPushMatrix();
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0875F, -0.96F, 0.15F + (golem.getGolemDecoration().contains("P") ? 0.03F : 0.0F));
GL11.glScaled(0.175D, 0.175D, 0.175D);
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
ItemStack coreItem = core.getItem();
IIcon icon = coreItem.getItem().getIcon(coreItem, 0);
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMinU();
float f4 = icon.getMaxV();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f3, f4, icon.getIconWidth(), icon.getIconHeight(), 0.2F);
GL11.glPopMatrix();
}
开发者ID:makeoo,项目名称:Gadomancy,代码行数:20,代码来源:RenderGolemHelper.java示例8: renderDoor
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderDoor(TileEntityFurnaceMF tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.0F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:25,代码来源:TileEntityFurnaceRendererMF.java示例9: renderDoorHeater
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderDoorHeater(TileEntityFurnaceMF tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 1.0F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:25,代码来源:TileEntityFurnaceRendererMF.java示例10: renderRack
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderRack(TileEntityOven tile, int x, int y, int w, int h,
int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float) tw;
float f1 = 0.01F / (float) th;
float x1 = (float) x / (float) tw + f;
float x2 = (float) (x + w) / tw - f;
float y1 = (float) y / th + f1;
float y2 = (float) (y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.0F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:25,代码来源:TileEntityOvenRenderer.java示例11: renderHatch
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderHatch(TileEntityOven tile, int x, int y, int w,
int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float) tw;
float f1 = 0.01F / (float) th;
float x1 = (float) x / (float) tw + f;
float x2 = (float) (x + w) / tw - f;
float y1 = (float) y / th + f1;
float y2 = (float) (y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 1.0F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:25,代码来源:TileEntityOvenRenderer.java示例12: renderWheel
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderWheel(TileEntityTripHammer tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:24,代码来源:TileEntityTripHammerRenderer.java示例13: renderWheel
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
private void renderWheel(TileEntitySpinningWheel tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:24,代码来源:TileEntitySpinningWheelRenderer.java示例14: render3D
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
public void render3D(ItemStack item) {
glPushMatrix();
IIcon icon = item.getItem().getIcon(item, 0);
if (icon == null)
return;
Tessellator tess = Tessellator.instance;
float uv1 = icon.getMinU();
float uv2 = icon.getMaxU();
float uv3 = icon.getMinV();
float uv4 = icon.getMaxV();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1f, 1f, 1f, 0.5f);
ItemRenderer.renderItemIn2D(tess, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
glColor4f(1f, 1f, 1f, 1f);
glDisable(GL_BLEND);
glPopMatrix();
}
开发者ID:Lomeli12,项目名称:MagicalRings,代码行数:19,代码来源:RenderGhostSword.java示例15: renderExtras
import net.minecraft.client.renderer.ItemRenderer; //导入依赖的package包/类
@Override
public void renderExtras(EntityPlayer player, boolean post) {
if (!post) {
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture);
if (player.isSneaking()) {
GL11.glRotatef(28.64789F, 1.0F, 0.0F, 0.0F);
}
boolean armor = player.getCurrentArmor(1) != null;
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.25F, -0.85F, armor ? 0.2F : 0.28F);
GL11.glScalef(0.5F, 0.5F, 0.5F);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
int light = 0xF000F0;
int lightmapX = light % 0x10000;
int lightmapY = light / 0x10000;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY);
IIcon icon = toRender.getIconIndex();
ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 1.0F / 16.0F);
GL11.glPopMatrix();
}
}
开发者ID:Chisel-2,项目名称:Chisel-2,代码行数:25,代码来源:PlayerSpecials.java本文标签属性:
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